SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanPipelineState Member List

This is the complete list of members for spark::render::vk::VulkanPipelineState, including all inherited members.

bind(const VulkanCommandBuffer &command_buffer, const VulkanDescriptorSet &descriptor_set) const noexcept=0spark::render::vk::VulkanPipelineStatepure virtual
handle() const finalspark::render::Resource< VkPipeline >virtual
handle() finalspark::render::Resource< VkPipeline >protectedvirtual
layout() const noexcept=0spark::render::Pipeline< VulkanPipelineLayout, VulkanShaderProgram >pure virtual
name() const noexcept=0spark::render::IStateResourcepure virtual
program() const noexcept=0spark::render::Pipeline< VulkanPipelineLayout, VulkanShaderProgram >pure virtual
Resource(Handle handle) noexceptspark::render::vk::VulkanPipelineStateexplicit
Resource(const Resource &other)=delete (defined in spark::render::vk::VulkanPipelineState)spark::render::vk::VulkanPipelineState
Resource(Resource &&other) noexcept=delete (defined in spark::render::vk::VulkanPipelineState)spark::render::vk::VulkanPipelineState
use(const VulkanCommandBuffer &command_buffer) const noexcept=0spark::render::vk::VulkanPipelineStatepure virtual
~IPipeline() noexcept override=default (defined in spark::render::IPipeline)spark::render::IPipeline
~IStateResource() noexcept=default (defined in spark::render::IStateResource)spark::render::IStateResourcevirtual