SPARK
0.1.0
A general purpose game engine written in C++.
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Interface for a state resource. More...
#include <StateResource.h>
Public Member Functions | |
virtual const std::string & | name () const noexcept=0 |
Gets the name of the state resource. | |
Interface for a state resource.
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nodiscardpure virtualnoexcept |
Gets the name of the state resource.
Implemented in spark::render::StateResource.