SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Resource (Handle handle) noexcept | |
Initializes the managed resource with the given handle. | |
Resource (const Resource &other)=delete | |
Resource (Resource &&other) noexcept=delete | |
Resource & | operator= (const Resource &other)=delete |
Resource & | operator= (Resource &&other) noexcept=delete |
const Handle & | handle () const final |
Gets the managed resource handle. | |
Protected Member Functions | |
Handle & | handle () final |
Gets the managed resource handle. | |
Additional Inherited Members | |
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using | handle_type = Handle |
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explicitnoexcept |
Initializes the managed resource with the given handle.
handle | The handle to the managed resource. |
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nodiscardfinalvirtual |
Gets the managed resource handle.
Implements spark::render::IResource< Handle >.
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nodiscardfinalprotectedvirtual |
Gets the managed resource handle.
Implements spark::render::IResource< Handle >.