SPARK
0.1.0
A general purpose game engine written in C++.
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Interface representing a pipeline. More...
#include <Pipeline.h>
Public Member Functions | |
std::shared_ptr< const IShaderProgram > | program () const noexcept |
Gets the shader program used by the pipeline. | |
std::shared_ptr< IPipelineLayout > | layout () const noexcept |
Gets the pipeline layout. | |
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virtual const std::string & | name () const noexcept=0 |
Gets the name of the state resource. | |
Interface representing a pipeline.
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inlinenodiscardnoexcept |
Gets the pipeline layout.
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inlinenodiscardnoexcept |
Gets the shader program used by the pipeline.