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SPARK
0.1.0
A general purpose game engine written in C++.
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Describes an index buffer. More...
#include <IndexBuffer.h>
Public Member Functions | |
| virtual const IIndexBufferLayout & | layout () const noexcept=0 |
| Gets the layout of the buffer. | |
Public Member Functions inherited from spark::render::IBuffer | |
| virtual BufferType | type () const =0 |
| Gets the type of the buffer. | |
Public Member Functions inherited from spark::render::IDeviceMemory | |
| virtual unsigned int | elements () const noexcept=0 |
| Get the number of sub-resources in the memory chunk. | |
| virtual std::size_t | size () const noexcept=0 |
| Gets the size (in bytes) of the memory chunk. | |
| virtual std::size_t | elementSize () const noexcept=0 |
| Gets the size (in bytes) of one element in the memory chunk. If there is only one element, this equals the result of IDeviceMemory::size(). | |
| virtual std::size_t | elementAlignment () const =0 |
| Gets the alignment of one element in the memory chunk. | |
| virtual std::size_t | alignedElementSize () const noexcept=0 |
| Gets the real size (in bytes) of the memory chunk. | |
| virtual bool | writable () const noexcept=0 |
| Checks if the resource can be bound to a read/write descriptor. | |
Public Member Functions inherited from spark::render::IMappable | |
| virtual void | map (const void *data, std::size_t size, unsigned int element)=0 |
Maps the memory at data into the internal memory of the object. | |
| virtual void | map (std::span< const void * > data, std::size_t element_size, unsigned int first_element)=0 |
Maps the memory blocks within data into the internal memory of the object. | |
| virtual void | map (void *data, size_t size, unsigned int element=0, bool write=true)=0 |
Maps the memory at data into the internal memory of the object. | |
| virtual void | map (std::span< void * > data, size_t element_size, unsigned int first_element=0, bool write=true)=0 |
Maps the memory blocks within data into the internal memory of the object. | |
Public Member Functions inherited from spark::render::IStateResource | |
| virtual const std::string & | name () const noexcept=0 |
| Gets the name of the state resource. | |
Describes an index buffer.
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nodiscardpure virtualnoexcept |
Gets the layout of the buffer.
Implemented in spark::render::vk::VulkanIndexBuffer.