SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::IIndexBuffer Member List

This is the complete list of members for spark::render::IIndexBuffer, including all inherited members.

alignedElementSize() const noexcept=0spark::render::IDeviceMemorypure virtual
elementAlignment() const =0spark::render::IDeviceMemorypure virtual
elements() const noexcept=0spark::render::IDeviceMemorypure virtual
elementSize() const noexcept=0spark::render::IDeviceMemorypure virtual
layout() const noexcept=0spark::render::IIndexBufferpure virtual
map(const void *data, std::size_t size, unsigned int element)=0spark::render::IMappablepure virtual
map(std::span< const void * > data, std::size_t element_size, unsigned int first_element)=0spark::render::IMappablepure virtual
map(void *data, size_t size, unsigned int element=0, bool write=true)=0spark::render::IMappablepure virtual
map(std::span< void * > data, size_t element_size, unsigned int first_element=0, bool write=true)=0spark::render::IMappablepure virtual
name() const noexcept=0spark::render::IStateResourcepure virtual
size() const noexcept=0spark::render::IDeviceMemorypure virtual
type() const =0spark::render::IBufferpure virtual
writable() const noexcept=0spark::render::IDeviceMemorypure virtual
~IBuffer() noexcept override=default (defined in spark::render::IBuffer)spark::render::IBuffer
~IDeviceMemory() noexcept=default (defined in spark::render::IDeviceMemory)spark::render::IDeviceMemoryvirtual
~IIndexBuffer() noexcept override=default (defined in spark::render::IIndexBuffer)spark::render::IIndexBuffer
~IMappable() noexcept=default (defined in spark::render::IMappable)spark::render::IMappablevirtual
~IStateResource() noexcept=default (defined in spark::render::IStateResource)spark::render::IStateResourcevirtual