SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Scene (GameObject *scene_root) | |
Scene (const Scene &other)=delete | |
Scene (Scene &&other) noexcept=default | |
Scene & | operator= (const Scene &other)=delete |
Scene & | operator= (Scene &&other) noexcept=default |
const lib::Uuid & | uuid () const |
Gets the UUID of the Scene. | |
GameObject * | root () |
Gets the root GameObject of the Scene. | |
void | onLoad () |
Method called when the Scene is loaded. | |
void | onUpdate (float dt) |
Method called on every frame. | |
void | onRender () |
Method called on every frame after onUpdate to render the Scene. | |
void | onUnload () |
Method called when the Scene is unloaded. | |
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HasRtti (const HasRtti &other)=default | |
HasRtti (HasRtti &&other) noexcept=default | |
HasRtti & | operator= (const HasRtti &other)=default |
HasRtti & | operator= (HasRtti &&other) noexcept=default |
virtual RttiBase & | rttiInstance () const =0 |
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nodiscard |
Gets the root GameObject of the Scene.