SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::core::Scene, including all inherited members.
HasRtti()=default (defined in spark::rtti::HasRtti) | spark::rtti::HasRtti | |
HasRtti(const HasRtti &other)=default (defined in spark::rtti::HasRtti) | spark::rtti::HasRtti | |
HasRtti(HasRtti &&other) noexcept=default (defined in spark::rtti::HasRtti) | spark::rtti::HasRtti | |
onLoad() | spark::core::Scene | |
onRender() | spark::core::Scene | |
onUnload() | spark::core::Scene | |
onUpdate(float dt) | spark::core::Scene | |
operator=(const Scene &other)=delete (defined in spark::core::Scene) | spark::core::Scene | |
operator=(Scene &&other) noexcept=default (defined in spark::core::Scene) | spark::core::Scene | |
operator=(const HasRtti &other)=default (defined in spark::rtti::HasRtti) | spark::rtti::HasRtti | |
operator=(HasRtti &&other) noexcept=default (defined in spark::rtti::HasRtti) | spark::rtti::HasRtti | |
root() | spark::core::Scene | |
rttiInstance() const =0 | spark::rtti::HasRtti | pure virtual |
Scene(GameObject *scene_root) (defined in spark::core::Scene) | spark::core::Scene | explicit |
Scene(const Scene &other)=delete (defined in spark::core::Scene) | spark::core::Scene | |
Scene(Scene &&other) noexcept=default (defined in spark::core::Scene) | spark::core::Scene | |
uuid() const | spark::core::Scene | |
~HasRtti()=default (defined in spark::rtti::HasRtti) | spark::rtti::HasRtti | virtual |
~Scene() override (defined in spark::core::Scene) | spark::core::Scene |