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SPARK
0.1.0
A general purpose game engine written in C++.
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Exception thrown when failing to create a shader. More...
#include <Exception.h>
Public Member Functions | |
| CouldNotCreateShaderException (const std::string_view &message, const std::source_location &source_location=std::source_location::current()) | |
Public Member Functions inherited from spark::base::details::Exception | |
| Exception (const char *class_name, const std::string_view &message, const std::source_location &source_location) | |
| Exception (const Exception &other)=default | |
| Exception (Exception &&other) noexcept=default | |
| Exception & | operator= (const Exception &other)=default |
| Exception & | operator= (Exception &&other) noexcept=default |
Additional Inherited Members | |
Static Protected Member Functions inherited from spark::base::details::Exception | |
| static std::string | FormatMessage (const char *class_name, const std::string_view &message, const std::source_location &source_location) |
Exception thrown when failing to create a shader.