SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanRenderPipeline::Impl Struct Reference

Public Member Functions

 Impl (const VulkanRenderPass &render_pass, const bool alpha_to_coverage, std::shared_ptr< VulkanPipelineLayout > layout, std::shared_ptr< VulkanShaderProgram > shader_program, std::shared_ptr< VulkanInputAssembler > input_assembler, std::shared_ptr< VulkanRasterizer > rasterizer)
 
VkPipeline initialize () const
 

Friends

class VulkanRenderPipeline