SPARK
0.1.0
A general purpose game engine written in C++.
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Vulkan implementation of a ShaderProgram. More...
#include <VulkanShaderProgram.h>
Classes | |
struct | Impl |
Public Member Functions | |
VulkanShaderProgram (const VulkanDevice &device, std::vector< std::unique_ptr< VulkanShaderModule > > &&modules) | |
Initializes a new Vulkan shader program with the given modules. | |
VulkanShaderProgram (const VulkanShaderProgram &other)=delete | |
VulkanShaderProgram (VulkanShaderProgram &&other) noexcept=delete | |
VulkanShaderProgram & | operator= (const VulkanShaderProgram &other)=delete |
VulkanShaderProgram & | operator= (VulkanShaderProgram &&other) noexcept=delete |
std::vector< const VulkanShaderModule * > | shaders () const noexcept override |
Gets all shaders contained in this program. | |
std::shared_ptr< IPipelineLayout > | reflectPipelineLayout () const override |
Uses shader reflexion to extract the pipeline layout from this shader program. | |
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std::vector< const IShaderModule * > | shaders () const noexcept |
Gets all shaders contained in this program. | |
Additional Inherited Members | |
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using | shader_module_type |
Vulkan implementation of a ShaderProgram.
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explicit |
Initializes a new Vulkan shader program with the given modules.
device | The parent device of this shader program. |
modules | The modules used by this shader program. |
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nodiscardoverridevirtual |
Uses shader reflexion to extract the pipeline layout from this shader program.
Shader reflection is not able to restore:
Implements spark::render::IShaderProgram.
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nodiscardoverridevirtualnoexcept |
Gets all shaders contained in this program.
Implements spark::render::ShaderProgram< VulkanShaderModule >.