SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Impl (VulkanRenderPass *parent, const VulkanDevice &device, const std::span< RenderTarget > render_targets, const MultiSamplingLevel samples, const std::span< VulkanInputAttachmentMapping > input_attachments) | |
void | mapRenderTargets (std::span< RenderTarget > render_targets) |
void | mapInputAttachments (std::span< VulkanInputAttachmentMapping > input_attachments) |
VkRenderPass | initialize () |
void | initializeFrameBuffers (unsigned command_buffers) |
Friends | |
class | VulkanRenderPass |