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SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
| Impl (VulkanRenderPass *parent, const VulkanDevice &device, const std::span< RenderTarget > render_targets, const MultiSamplingLevel samples, const std::span< VulkanInputAttachmentMapping > input_attachments) | |
| void | mapRenderTargets (std::span< RenderTarget > render_targets) |
| void | mapInputAttachments (std::span< VulkanInputAttachmentMapping > input_attachments) |
| VkRenderPass | initialize () |
| void | initializeFrameBuffers (unsigned command_buffers) |
Friends | |
| class | VulkanRenderPass |