SPARK
0.1.0
A general purpose game engine written in C++.
|
This is the complete list of members for spark::render::vk::VulkanRenderPass::Impl, including all inherited members.
Impl(VulkanRenderPass *parent, const VulkanDevice &device, const std::span< RenderTarget > render_targets, const MultiSamplingLevel samples, const std::span< VulkanInputAttachmentMapping > input_attachments) (defined in spark::render::vk::VulkanRenderPass::Impl) | spark::render::vk::VulkanRenderPass::Impl | inlineexplicit |
initialize() (defined in spark::render::vk::VulkanRenderPass::Impl) | spark::render::vk::VulkanRenderPass::Impl | inline |
initializeFrameBuffers(unsigned command_buffers) (defined in spark::render::vk::VulkanRenderPass::Impl) | spark::render::vk::VulkanRenderPass::Impl | inline |
mapInputAttachments(std::span< VulkanInputAttachmentMapping > input_attachments) (defined in spark::render::vk::VulkanRenderPass::Impl) | spark::render::vk::VulkanRenderPass::Impl | inline |
mapRenderTargets(std::span< RenderTarget > render_targets) (defined in spark::render::vk::VulkanRenderPass::Impl) | spark::render::vk::VulkanRenderPass::Impl | inline |
VulkanRenderPass (defined in spark::render::vk::VulkanRenderPass::Impl) | spark::render::vk::VulkanRenderPass::Impl | friend |