SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanQueue::Impl Struct Reference

Public Member Functions

 Impl (VulkanQueue *parent, const VulkanDevice &device, const QueueType type, const QueuePriority priority, const unsigned family_id, const unsigned queue_id)
 
void bind ()
 
void release ()
 

Friends

class VulkanQueue