SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::vk::VulkanQueue::Impl, including all inherited members.
bind() (defined in spark::render::vk::VulkanQueue::Impl) | spark::render::vk::VulkanQueue::Impl | inline |
Impl(VulkanQueue *parent, const VulkanDevice &device, const QueueType type, const QueuePriority priority, const unsigned family_id, const unsigned queue_id) (defined in spark::render::vk::VulkanQueue::Impl) | spark::render::vk::VulkanQueue::Impl | inlineexplicit |
release() (defined in spark::render::vk::VulkanQueue::Impl) | spark::render::vk::VulkanQueue::Impl | inline |
VulkanQueue (defined in spark::render::vk::VulkanQueue::Impl) | spark::render::vk::VulkanQueue::Impl | friend |
~Impl() noexcept (defined in spark::render::vk::VulkanQueue::Impl) | spark::render::vk::VulkanQueue::Impl | inline |