SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanInputAssembler::Impl Struct Reference

Public Member Functions

 Impl (std::vector< std::unique_ptr< VulkanVertexBufferLayout > > &&vertex_buffer_layouts, std::unique_ptr< VulkanIndexBufferLayout > &&index_buffer_layout, const PrimitiveTopology primitive_topology)
 

Friends

class VulkanInputAssembler