SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Impl (std::vector< std::unique_ptr< VulkanVertexBufferLayout > > &&vertex_buffer_layouts, std::unique_ptr< VulkanIndexBufferLayout > &&index_buffer_layout, const PrimitiveTopology primitive_topology) | |
Friends | |
class | VulkanInputAssembler |