SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Impl (VulkanDescriptorSetLayout *parent, const VulkanDevice &device, std::vector< std::unique_ptr< VulkanDescriptorLayout > > &&descriptor_layouts, const unsigned space, const ShaderStage stage) | |
VkDescriptorSetLayout | initialize (unsigned int pool_size, const unsigned int max_unbounded_array_size) |
void | addDescriptorPool () |
VkDescriptorSet | tryAllocate (unsigned descriptors) |
Friends | |
class | VulkanDescriptorSetLayout |