SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::vk::VulkanDescriptorSetLayout::Impl, including all inherited members.
addDescriptorPool() (defined in spark::render::vk::VulkanDescriptorSetLayout::Impl) | spark::render::vk::VulkanDescriptorSetLayout::Impl | inline |
Impl(VulkanDescriptorSetLayout *parent, const VulkanDevice &device, std::vector< std::unique_ptr< VulkanDescriptorLayout > > &&descriptor_layouts, const unsigned space, const ShaderStage stage) (defined in spark::render::vk::VulkanDescriptorSetLayout::Impl) | spark::render::vk::VulkanDescriptorSetLayout::Impl | inlineexplicit |
initialize(unsigned int pool_size, const unsigned int max_unbounded_array_size) (defined in spark::render::vk::VulkanDescriptorSetLayout::Impl) | spark::render::vk::VulkanDescriptorSetLayout::Impl | inline |
tryAllocate(unsigned descriptors) (defined in spark::render::vk::VulkanDescriptorSetLayout::Impl) | spark::render::vk::VulkanDescriptorSetLayout::Impl | inline |
VulkanDescriptorSetLayout (defined in spark::render::vk::VulkanDescriptorSetLayout::Impl) | spark::render::vk::VulkanDescriptorSetLayout::Impl | friend |