SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType > Member List

This is the complete list of members for spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >, including all inherited members.

alphaToCoverage() const noexcept=0spark::render::IRenderPipelinepure virtual
input_assembler_type typedef (defined in spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >)spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >
inputAssembler() const noexcept=0spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >pure virtual
layout() const noexcept=0spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >pure virtual
name() const noexcept finalspark::render::StateResourcevirtual
spark::render::StateResource::name() noexceptspark::render::StateResourceprotected
operator=(const StateResource &other)=delete (defined in spark::render::StateResource)spark::render::StateResource
operator=(StateResource &&other) noexcept (defined in spark::render::StateResource)spark::render::StateResource
pipeline_layout_type typedef (defined in spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >)spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >
program() const noexcept=0spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >pure virtual
rasterizer() const noexcept=0spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >pure virtual
rasterizer_type typedef (defined in spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >)spark::render::RenderPipeline< PipelineLayoutType, ShaderProgramType, InputAssemblerType, RasterizerType >
shader_program_type typedef (defined in spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >)spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >
StateResource(std::string_view name) noexceptspark::render::StateResourceexplicit
StateResource(const StateResource &other)=delete (defined in spark::render::StateResource)spark::render::StateResource
StateResource(StateResource &&other) noexcept (defined in spark::render::StateResource)spark::render::StateResource
StateResource() noexceptspark::render::StateResourceexplicitprotected
~IPipeline() noexcept override=default (defined in spark::render::IPipeline)spark::render::IPipeline
~IRenderPipeline() noexcept override=default (defined in spark::render::IRenderPipeline)spark::render::IRenderPipeline
~IStateResource() noexcept=default (defined in spark::render::IStateResource)spark::render::IStateResourcevirtual
~StateResource() noexcept override (defined in spark::render::StateResource)spark::render::StateResource