SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >, including all inherited members.
layout() const noexcept=0 | spark::render::Pipeline< PipelineLayoutType, ShaderProgramType > | pure virtual |
name() const noexcept=0 | spark::render::IStateResource | pure virtual |
pipeline_layout_type typedef (defined in spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >) | spark::render::Pipeline< PipelineLayoutType, ShaderProgramType > | |
program() const noexcept=0 | spark::render::Pipeline< PipelineLayoutType, ShaderProgramType > | pure virtual |
shader_program_type typedef (defined in spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >) | spark::render::Pipeline< PipelineLayoutType, ShaderProgramType > | |
~IPipeline() noexcept override=default (defined in spark::render::IPipeline) | spark::render::IPipeline | |
~IStateResource() noexcept=default (defined in spark::render::IStateResource) | spark::render::IStateResource | virtual |