SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::Pipeline< PipelineLayoutType, ShaderProgramType > Member List

This is the complete list of members for spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >, including all inherited members.

layout() const noexcept=0spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >pure virtual
name() const noexcept=0spark::render::IStateResourcepure virtual
pipeline_layout_type typedef (defined in spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >)spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >
program() const noexcept=0spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >pure virtual
shader_program_type typedef (defined in spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >)spark::render::Pipeline< PipelineLayoutType, ShaderProgramType >
~IPipeline() noexcept override=default (defined in spark::render::IPipeline)spark::render::IPipeline
~IStateResource() noexcept=default (defined in spark::render::IStateResource)spark::render::IStateResourcevirtual