SPARK
0.1.0
A general purpose game engine written in C++.
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Represents the source for an input attachment mapping. More...
#include <InputAttachementMapping.h>
Public Types | |
using | FrameBuffer = FrameBufferType |
Public Member Functions | |
virtual const FrameBufferType & | frameBuffer (unsigned buffer) const =0 |
Gets the frame buffer with the index provided in buffer . | |
Represents the source for an input attachment mapping.
FrameBufferType | Type of the frame buffer. (inherits from IFrameBuffer) |
This interface is implemented by a IRenderPass to return the frame buffer for a given back buffer. It is called by a IFrameBuffer during initialization or re-creation, in order to resolve input attachment dependencies.
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nodiscardpure virtual |
Gets the frame buffer with the index provided in buffer
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buffer
.base::ArgumentOutOfRangeException | if buffer does not maps to a valid frame buffer. |
Implemented in spark::render::vk::VulkanRenderPass.