SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::InputAttachmentMappingSource< FrameBufferType >, including all inherited members.
FrameBuffer typedef (defined in spark::render::InputAttachmentMappingSource< FrameBufferType >) | spark::render::InputAttachmentMappingSource< FrameBufferType > | |
frameBuffer(unsigned buffer) const =0 | spark::render::InputAttachmentMappingSource< FrameBufferType > | pure virtual |
~InputAttachmentMappingSource() noexcept=default (defined in spark::render::InputAttachmentMappingSource< FrameBufferType >) | spark::render::InputAttachmentMappingSource< FrameBufferType > | virtual |