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SPARK
0.1.0
A general purpose game engine written in C++.
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A component that stores the position of a game object. More...
#include <Transform.h>
Public Member Functions | |
| Transform (GameObject *parent) | |
| glm::mat4 | matrix () const |
| Gets the transformation matrix of the transform. | |
Public Member Functions inherited from spark::core::Component | |
| Component (GameObject *parent) | |
| Instantiates a new Component. | |
| Component (const Component &other)=delete | |
| Component (Component &&other) noexcept=default | |
| Component & | operator= (const Component &other)=delete |
| Component & | operator= (Component &&other) noexcept=default |
| const lib::Uuid & | uuid () const |
| Gets the UUID of the component. | |
| GameObject * | gameObject () |
| Gets the GameObject that the component is attached to. | |
| const GameObject * | gameObject () const |
| Gets the GameObject that the component is attached to. | |
| virtual void | render () const |
| Renders the component. | |
| virtual void | onAttach () |
| Method called when the component is attached to a GameObject. | |
| virtual void | onUpdate (float dt) |
| Method called on every frame. | |
| virtual void | onDetach () |
| Method called when the component is detached from a GameObject. | |
Public Member Functions inherited from spark::rtti::HasRtti | |
| HasRtti (const HasRtti &other)=default | |
| HasRtti (HasRtti &&other) noexcept=default | |
| HasRtti & | operator= (const HasRtti &other)=default |
| HasRtti & | operator= (HasRtti &&other) noexcept=default |
| virtual RttiBase & | rttiInstance () const =0 |
Public Attributes | |
| math::Vector2< float > | position = {0.f, 0.f} |
| float | rotation = 0 |
| math::Vector2< float > | scale = {1.f, 1.f} |
Friends | |
| bool | operator== (const Transform &lhs, const Transform &rhs) |
| bool | operator!= (const Transform &lhs, const Transform &rhs) |
A component that stores the position of a game object.
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inline |
Gets the transformation matrix of the transform.