SPARK
0.1.0
A general purpose game engine written in C++.
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A square collider that does not move and is only used for collision detection. More...
#include <Collider.h>
Public Member Functions | |
StaticCollider (GameObject *parent) | |
StaticCollider (GameObject *parent, math::Rectangle< float > rectangle) | |
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math::Vector4< float > | bounds () const |
Gets the bounds of the rectangle in screen space. | |
bool | collidesWith (const Collider &other) const |
Checks if the collider is colliding with another collider. | |
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Component (GameObject *parent) | |
Instantiates a new Component. | |
Component (const Component &other)=delete | |
Component (Component &&other) noexcept=default | |
Component & | operator= (const Component &other)=delete |
Component & | operator= (Component &&other) noexcept=default |
const lib::Uuid & | uuid () const |
Gets the UUID of the component. | |
GameObject * | gameObject () |
Gets the GameObject that the component is attached to. | |
const GameObject * | gameObject () const |
Gets the GameObject that the component is attached to. | |
virtual void | render () const |
Renders the component. | |
virtual void | onAttach () |
Method called when the component is attached to a GameObject. | |
virtual void | onUpdate (float dt) |
Method called on every frame. | |
virtual void | onDetach () |
Method called when the component is detached from a GameObject. | |
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HasRtti (const HasRtti &other)=default | |
HasRtti (HasRtti &&other) noexcept=default | |
HasRtti & | operator= (const HasRtti &other)=default |
HasRtti & | operator= (HasRtti &&other) noexcept=default |
virtual RttiBase & | rttiInstance () const =0 |
Additional Inherited Members | |
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Collider (GameObject *parent, math::Rectangle< float > rectangle) | |
A square collider that does not move and is only used for collision detection.