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SPARK
0.1.0
A general purpose game engine written in C++.
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A simple component to render an image. More...
#include <Image.h>
Public Member Functions | |
| Image (GameObject *parent) | |
| Image (GameObject *parent, std::filesystem::path path) | |
| void | render () const override |
| Renders the component. | |
Public Member Functions inherited from spark::core::Component | |
| Component (GameObject *parent) | |
| Instantiates a new Component. | |
| Component (const Component &other)=delete | |
| Component (Component &&other) noexcept=default | |
| Component & | operator= (const Component &other)=delete |
| Component & | operator= (Component &&other) noexcept=default |
| const lib::Uuid & | uuid () const |
| Gets the UUID of the component. | |
| GameObject * | gameObject () |
| Gets the GameObject that the component is attached to. | |
| const GameObject * | gameObject () const |
| Gets the GameObject that the component is attached to. | |
| virtual void | onAttach () |
| Method called when the component is attached to a GameObject. | |
| virtual void | onUpdate (float dt) |
| Method called on every frame. | |
| virtual void | onDetach () |
| Method called when the component is detached from a GameObject. | |
Public Member Functions inherited from spark::rtti::HasRtti | |
| HasRtti (const HasRtti &other)=default | |
| HasRtti (HasRtti &&other) noexcept=default | |
| HasRtti & | operator= (const HasRtti &other)=default |
| HasRtti & | operator= (HasRtti &&other) noexcept=default |
| virtual RttiBase & | rttiInstance () const =0 |
A simple component to render an image.
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inlineoverridevirtual |
Renders the component.
Reimplemented from spark::core::Component.