SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Impl (const VulkanDevice &device) | |
void | initialize (const Format format, const math::Vector2< unsigned > &render_area, const unsigned buffers) |
void | reset (const Format format, const math::Vector2< unsigned > &render_area, const unsigned buffers) |
void | cleanup () |
unsigned | swapBackBuffer () |
void | present (const VulkanFrameBuffer &frame_buffer) |
Friends | |
class | VulkanSwapChain |