SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanShaderModule::Impl Struct Reference

Public Member Functions

 Impl (const VulkanDevice &device, const ShaderStage type, const std::filesystem::path &file_path, std::string entry_point)
 
VkShaderModule init (const std::string &byte_code)
 

Public Attributes

friend VulkanShaderModule