SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Impl (const VulkanDevice &device, const ShaderStage type, const std::filesystem::path &file_path, std::string entry_point) | |
VkShaderModule | init (const std::string &byte_code) |
Public Attributes | |
friend | VulkanShaderModule |