SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanPipelineLayout::Impl Struct Reference

Public Member Functions

 Impl (VulkanPipelineLayout *parent, const VulkanDevice &device, std::vector< std::unique_ptr< VulkanDescriptorSetLayout > > &&descriptor_set_layouts, std::unique_ptr< VulkanPushConstantsLayout > &&push_constants_layout)
 
VkPipelineLayout initialize ()
 

Friends

class VulkanPipelineLayout