SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
Impl (VulkanImage *parent, const VulkanDevice &device, const math::Vector3< unsigned > &extent, const Format format, const ImageDimensions dimensions, const unsigned levels, const unsigned layers, const MultiSamplingLevel samples, const bool writable, const ImageLayout initial_layout, const VmaAllocator allocator, const VmaAllocation allocation) | |
Friends | |
class | VulkanImage |