SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanFrameBuffer::Impl Struct Reference

Public Member Functions

 Impl (const VulkanRenderPass &render_pass, const unsigned buffer_index, const math::Vector2< unsigned > &render_area, const unsigned command_buffers)
 
VkFramebuffer initialize ()
 

Friends

class VulkanFrameBuffer