SPARK
0.1.0
A general purpose game engine written in C++.
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Describes the rasterizer stencil state. More...
#include <DepthStencilState.h>
Public Attributes | |
bool | enable = false |
Specifies, if stencil state should be used (default: false ). | |
unsigned char | writeMask = 0xFF |
Specifies the bits to write to the stencil state (default: 0xFF ). | |
unsigned char | readMask = 0xFF |
Specifies the bits to read from the stencil state (default: 0xFF ). | |
StencilTest | frontFace = {} |
Describes the stencil test for faces that point towards the camera. | |
StencilTest | backFace = {} |
Describes the stencil test for faces that point away from the camera. | |
Describes the rasterizer stencil state.