SPARK
0.1.0
A general purpose game engine written in C++.
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Deleter used to call the onDestroyed method on the implementation of a GameObject. More...
#include <AbstractGameObject.h>
Public Member Functions | |
void | operator() (Impl *ptr, const bool immediate) const |
void | operator() (Impl *ptr) const |
Static Public Member Functions | |
static void | DeleteMarkedObjects () |
Static Public Attributes | |
static std::vector< AbstractGameObject< GameObject > * > | objectsToDestroy |
Deleter used to call the onDestroyed method on the implementation of a GameObject.
Impl | The implementation of the GameObject. |