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Here is a list of all documented class members with links to the class documentation for each member:
- a -
- activeFrameBuffer() : spark::render::IRenderPass, spark::render::RenderPass< RenderPipelineType, FrameBufferType, InputAttachmentMappingType >, spark::render::vk::VulkanRenderPass
- adapters() : spark::render::IRenderBackend, spark::render::vk::VulkanBackend
- add() : spark::render::DeviceState
- addAttribute() : spark::render::IVertexBufferLayout, spark::render::vk::VulkanVertexBufferLayout
- addComponent() : spark::core::GameObject
- alignedElementSize() : spark::render::IDeviceMemory, spark::render::vk::VulkanBuffer, spark::render::vk::VulkanImage
- Allocate() : spark::render::vk::VulkanBuffer, spark::render::vk::VulkanImage, spark::render::vk::VulkanIndexBuffer, spark::render::vk::VulkanVertexBuffer
- allocate() : spark::render::DescriptorSetLayout< DescriptorLayoutType, DescriptorSetType >, spark::render::IDescriptorSetLayout, spark::render::vk::VulkanDescriptorSetLayout
- allocateMultiple() : spark::render::DescriptorSetLayout< DescriptorLayoutType, DescriptorSetType >, spark::render::IDescriptorSetLayout, spark::render::vk::VulkanDescriptorSetLayout
- alphaOperation : spark::render::IRenderTarget::BlendState
- alphaToCoverage() : spark::render::IRenderPipeline, spark::render::vk::VulkanRenderPipeline
- anisotropy() : spark::render::ISampler, spark::render::vk::VulkanSampler
- apiVersion() : spark::render::IGraphicsAdapter, spark::render::vk::VulkanGraphicsAdapter
- ApplicationBuilder() : spark::core::ApplicationBuilder< Tags >
- aspectMask() : spark::render::vk::IVulkanImage, spark::render::vk::VulkanImage
- at : spark::mpl::typelist< First, Ts... >
- attach() : spark::render::DescriptorSet< BufferType, ImageType, SamplerType >, spark::render::IDescriptorSet, spark::render::vk::VulkanDescriptorSet
- attributes() : spark::render::IVertexBufferLayout, spark::render::vk::VulkanVertexBufferLayout
- AvailableInstanceExtensions() : spark::render::vk::VulkanBackend