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SPARK
0.1.0
A general purpose game engine written in C++.
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Public Member Functions | |
| QueueFamily (const unsigned id, const unsigned queue_count, const QueueType type) | |
| QueueFamily (const QueueFamily &other)=delete | |
| QueueFamily (QueueFamily &&other) noexcept | |
| QueueFamily & | operator= (const QueueFamily &other)=delete |
| QueueFamily & | operator= (QueueFamily &&other) noexcept |
| QueueType | type () const noexcept |
| unsigned | total () const noexcept |
| unsigned | active () const noexcept |
| unsigned | id () const noexcept |
| const std::vector< std::unique_ptr< VulkanQueue > > & | queues () const noexcept |
| VulkanQueue * | createQueue (const VulkanDevice &device, QueuePriority priority) |