SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::vk::IVulkanSampler, including all inherited members.
anisotropy() const noexcept=0 | spark::render::ISampler | pure virtual |
borderMode() const noexcept=0 | spark::render::ISampler | pure virtual |
handle() const=0 | spark::render::IResource< VkSampler > | pure virtual |
handle()=0 | spark::render::IResource< VkSampler > | protectedpure virtual |
magnifyingFilter() const noexcept=0 | spark::render::ISampler | pure virtual |
maxLod() const noexcept=0 | spark::render::ISampler | pure virtual |
minifyingFilter() const noexcept=0 | spark::render::ISampler | pure virtual |
minLod() const noexcept=0 | spark::render::ISampler | pure virtual |
mipMapBias() const noexcept=0 | spark::render::ISampler | pure virtual |
mipMapMode() const noexcept=0 | spark::render::ISampler | pure virtual |
name() const noexcept=0 | spark::render::IStateResource | pure virtual |
~ISampler() noexcept override=default (defined in spark::render::ISampler) | spark::render::ISampler | |
~IStateResource() noexcept=default (defined in spark::render::IStateResource) | spark::render::IStateResource | virtual |