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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::StateResource, including all inherited members.
| name() const noexcept final | spark::render::StateResource | virtual |
| name() noexcept | spark::render::StateResource | protected |
| operator=(const StateResource &other)=delete (defined in spark::render::StateResource) | spark::render::StateResource | |
| operator=(StateResource &&other) noexcept (defined in spark::render::StateResource) | spark::render::StateResource | |
| StateResource(std::string_view name) noexcept | spark::render::StateResource | explicit |
| StateResource(const StateResource &other)=delete (defined in spark::render::StateResource) | spark::render::StateResource | |
| StateResource(StateResource &&other) noexcept (defined in spark::render::StateResource) | spark::render::StateResource | |
| StateResource() noexcept | spark::render::StateResource | explicitprotected |
| ~IStateResource() noexcept=default (defined in spark::render::IStateResource) | spark::render::IStateResource | virtual |
| ~StateResource() noexcept override (defined in spark::render::StateResource) | spark::render::StateResource |