SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::StateResource, including all inherited members.
name() const noexcept final | spark::render::StateResource | virtual |
name() noexcept | spark::render::StateResource | protected |
operator=(const StateResource &other)=delete (defined in spark::render::StateResource) | spark::render::StateResource | |
operator=(StateResource &&other) noexcept (defined in spark::render::StateResource) | spark::render::StateResource | |
StateResource(std::string_view name) noexcept | spark::render::StateResource | explicit |
StateResource(const StateResource &other)=delete (defined in spark::render::StateResource) | spark::render::StateResource | |
StateResource(StateResource &&other) noexcept (defined in spark::render::StateResource) | spark::render::StateResource | |
StateResource() noexcept | spark::render::StateResource | explicitprotected |
~IStateResource() noexcept=default (defined in spark::render::IStateResource) | spark::render::IStateResource | virtual |
~StateResource() noexcept override (defined in spark::render::StateResource) | spark::render::StateResource |