SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::Scissor, including all inherited members.
operator=(const Scissor &other)=delete (defined in spark::render::Scissor) | spark::render::Scissor | |
operator=(Scissor &&other) noexcept=delete (defined in spark::render::Scissor) | spark::render::Scissor | |
rectangle() const noexcept override | spark::render::Scissor | virtual |
Scissor(const math::Rectangle< float > &rectangle={}) noexcept | spark::render::Scissor | explicit |
Scissor(const Scissor &other)=delete (defined in spark::render::Scissor) | spark::render::Scissor | |
Scissor(Scissor &&other) noexcept=delete (defined in spark::render::Scissor) | spark::render::Scissor | |
setRectangle(const math::Rectangle< float > &rectangle) noexcept override | spark::render::Scissor | virtual |
~IScissor() noexcept=default (defined in spark::render::IScissor) | spark::render::IScissor | virtual |
~Scissor() noexcept override (defined in spark::render::Scissor) | spark::render::Scissor |