SPARK
0.1.0
A general purpose game engine written in C++.
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Interface representing a scissor. More...
#include <Scissor.h>
Public Member Functions | |
virtual math::Rectangle< float > | rectangle () const noexcept=0 |
Get the rectangle defining the scissor region. | |
virtual void | setRectangle (const math::Rectangle< float > &rectangle) noexcept=0 |
Set the rectangle defining the scissor region. | |
Interface representing a scissor.
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nodiscardpure virtualnoexcept |
Get the rectangle defining the scissor region.
Implemented in spark::render::Scissor.
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pure virtualnoexcept |
Set the rectangle defining the scissor region.
rectangle | A math::Rectangle<float> defining the scissor region. |
Implemented in spark::render::Scissor.