SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::IRenderPass Member List

This is the complete list of members for spark::render::IRenderPass, including all inherited members.

activeFrameBuffer() constspark::render::IRenderPassinline
begin(unsigned int buffer)=0spark::render::IRenderPasspure virtual
end() const =0spark::render::IRenderPasspure virtual
frameBuffers() const noexceptspark::render::IRenderPassinline
hasPresentRenderTarget() const noexcept=0spark::render::IRenderPasspure virtual
multiSamplingLevel() const noexcept=0spark::render::IRenderPasspure virtual
name() const noexcept=0spark::render::IStateResourcepure virtual
pipelines() const noexceptspark::render::IRenderPassinline
renderTarget(unsigned int location) const =0spark::render::IRenderPasspure virtual
renderTargets() const noexcept=0spark::render::IRenderPasspure virtual
resizeFrameBuffers(const math::Vector2< unsigned int > &new_render_area)=0spark::render::IRenderPasspure virtual
updateAttachments(const IDescriptorSet &descriptor_set) constspark::render::IRenderPassinline
~IRenderPass() noexcept override=default (defined in spark::render::IRenderPass)spark::render::IRenderPass
~IStateResource() noexcept=default (defined in spark::render::IStateResource)spark::render::IStateResourcevirtual