SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::IImage Member List

This is the complete list of members for spark::render::IImage, including all inherited members.

alignedElementSize() const noexcept=0spark::render::IDeviceMemorypure virtual
dimensions() const noexcept=0spark::render::IImagepure virtual
elementAlignment() const =0spark::render::IDeviceMemorypure virtual
elements() const noexcept=0spark::render::IDeviceMemorypure virtual
elementSize() const noexcept=0spark::render::IDeviceMemorypure virtual
extent(unsigned level=0) const noexcept=0spark::render::IImagepure virtual
format() const noexcept=0spark::render::IImagepure virtual
layers() const noexcept=0spark::render::IImagepure virtual
layout(unsigned int sub_resource=0) const =0spark::render::IImagepure virtual
levels() const noexcept=0spark::render::IImagepure virtual
name() const noexcept=0spark::render::IStateResourcepure virtual
planes() const noexcept=0spark::render::IImagepure virtual
resolveSubresource(const unsigned subresource) const noexceptspark::render::IImageinline
samples() const noexcept=0spark::render::IImagepure virtual
size(unsigned int level) const =0spark::render::IImagepure virtual
size() const noexcept=0spark::render::IImagevirtual
subResourceId(unsigned &level, unsigned &layer, unsigned &plane) const noexceptspark::render::IImageinlinevirtual
writable() const noexcept=0spark::render::IDeviceMemorypure virtual
~IDeviceMemory() noexcept=default (defined in spark::render::IDeviceMemory)spark::render::IDeviceMemoryvirtual
~IImage() noexcept override=default (defined in spark::render::IImage)spark::render::IImage
~IStateResource() noexcept=default (defined in spark::render::IStateResource)spark::render::IStateResourcevirtual