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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::IImage, including all inherited members.
| alignedElementSize() const noexcept=0 | spark::render::IDeviceMemory | pure virtual |
| dimensions() const noexcept=0 | spark::render::IImage | pure virtual |
| elementAlignment() const =0 | spark::render::IDeviceMemory | pure virtual |
| elements() const noexcept=0 | spark::render::IDeviceMemory | pure virtual |
| elementSize() const noexcept=0 | spark::render::IDeviceMemory | pure virtual |
| extent(unsigned level=0) const noexcept=0 | spark::render::IImage | pure virtual |
| format() const noexcept=0 | spark::render::IImage | pure virtual |
| layers() const noexcept=0 | spark::render::IImage | pure virtual |
| layout(unsigned int sub_resource=0) const =0 | spark::render::IImage | pure virtual |
| levels() const noexcept=0 | spark::render::IImage | pure virtual |
| name() const noexcept=0 | spark::render::IStateResource | pure virtual |
| planes() const noexcept=0 | spark::render::IImage | pure virtual |
| resolveSubresource(const unsigned subresource) const noexcept | spark::render::IImage | inline |
| samples() const noexcept=0 | spark::render::IImage | pure virtual |
| size(unsigned int level) const =0 | spark::render::IImage | pure virtual |
| size() const noexcept=0 | spark::render::IImage | virtual |
| subResourceId(unsigned &level, unsigned &layer, unsigned &plane) const noexcept | spark::render::IImage | inlinevirtual |
| writable() const noexcept=0 | spark::render::IDeviceMemory | pure virtual |
| ~IDeviceMemory() noexcept=default (defined in spark::render::IDeviceMemory) | spark::render::IDeviceMemory | virtual |
| ~IImage() noexcept override=default (defined in spark::render::IImage) | spark::render::IImage | |
| ~IStateResource() noexcept=default (defined in spark::render::IStateResource) | spark::render::IStateResource | virtual |