SPARK
0.1.0
A general purpose game engine written in C++.
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A base class for any traverser used by the traverse_tree function. More...
#include <Traverser.h>
Public Types | |
using | FnType = std::function<void(NodeType*, FnArgsTypes&&...)> |
A base class for any traverser used by the traverse_tree function.
NodeType | Type of the nodes of the tree. |
FnArgsTypes | The types of arguments that will be passed to the pre/post/apply functions. |