SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::vk::VulkanDevice::Impl, including all inherited members.
createQueue(QueueType type, const QueuePriority priority) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
createQueue(QueueType type, const QueuePriority priority, const VkSurfaceKHR &surface) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
createQueues() const (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
createSwapChain(Format format, const math::Vector2< unsigned > &frame_buffer_size, unsigned frame_buffers) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
Impl(VulkanDevice *parent, const VulkanGraphicsAdapter &adapter, std::unique_ptr< VulkanSurface > &&surface, std::span< std::string > extensions) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inlineexplicit |
initialize() (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
IsFlagSet(auto val, auto flag) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inlinestatic |
VulkanDevice (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | friend |
~Impl() (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |