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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::vk::VulkanDevice::Impl, including all inherited members.
| createQueue(QueueType type, const QueuePriority priority) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
| createQueue(QueueType type, const QueuePriority priority, const VkSurfaceKHR &surface) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
| createQueues() const (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
| createSwapChain(Format format, const math::Vector2< unsigned > &frame_buffer_size, unsigned frame_buffers) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
| Impl(VulkanDevice *parent, const VulkanGraphicsAdapter &adapter, std::unique_ptr< VulkanSurface > &&surface, std::span< std::string > extensions) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inlineexplicit |
| initialize() (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |
| IsFlagSet(auto val, auto flag) (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inlinestatic |
| VulkanDevice (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | friend |
| ~Impl() (defined in spark::render::vk::VulkanDevice::Impl) | spark::render::vk::VulkanDevice::Impl | inline |