SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::vk::VulkanInputAssembler, including all inherited members.
indexBufferLayout() const noexcept override | spark::render::vk::VulkanInputAssembler | virtual |
operator=(const VulkanInputAssembler &other)=delete (defined in spark::render::vk::VulkanInputAssembler) | spark::render::vk::VulkanInputAssembler | |
operator=(VulkanInputAssembler &&other) noexcept=delete (defined in spark::render::vk::VulkanInputAssembler) | spark::render::vk::VulkanInputAssembler | |
topology() const noexcept override | spark::render::vk::VulkanInputAssembler | virtual |
vertexBufferLayout(unsigned binding) const override | spark::render::vk::VulkanInputAssembler | virtual |
spark::render::IInputAssembler::vertexBufferLayout(unsigned int binding) const =0 | spark::render::IInputAssembler | pure virtual |
vertexBufferLayouts() const noexcept override | spark::render::vk::VulkanInputAssembler | virtual |
VulkanInputAssembler(std::vector< std::unique_ptr< VulkanVertexBufferLayout > > &&vertex_buffer_layouts, std::unique_ptr< VulkanIndexBufferLayout > &&index_buffer_layout, PrimitiveTopology primitive_topology=PrimitiveTopology::TriangleList) | spark::render::vk::VulkanInputAssembler | explicit |
VulkanInputAssembler(const VulkanInputAssembler &other)=delete (defined in spark::render::vk::VulkanInputAssembler) | spark::render::vk::VulkanInputAssembler | |
VulkanInputAssembler(VulkanInputAssembler &&other) noexcept=delete (defined in spark::render::vk::VulkanInputAssembler) | spark::render::vk::VulkanInputAssembler | |
~IInputAssembler() noexcept=default (defined in spark::render::IInputAssembler) | spark::render::IInputAssembler | virtual |
~VulkanInputAssembler() override (defined in spark::render::vk::VulkanInputAssembler) | spark::render::vk::VulkanInputAssembler |