SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::vk::VulkanInputAssembler Member List

This is the complete list of members for spark::render::vk::VulkanInputAssembler, including all inherited members.

indexBufferLayout() const noexcept overridespark::render::vk::VulkanInputAssemblervirtual
operator=(const VulkanInputAssembler &other)=delete (defined in spark::render::vk::VulkanInputAssembler)spark::render::vk::VulkanInputAssembler
operator=(VulkanInputAssembler &&other) noexcept=delete (defined in spark::render::vk::VulkanInputAssembler)spark::render::vk::VulkanInputAssembler
topology() const noexcept overridespark::render::vk::VulkanInputAssemblervirtual
vertexBufferLayout(unsigned binding) const overridespark::render::vk::VulkanInputAssemblervirtual
spark::render::IInputAssembler::vertexBufferLayout(unsigned int binding) const =0spark::render::IInputAssemblerpure virtual
vertexBufferLayouts() const noexcept overridespark::render::vk::VulkanInputAssemblervirtual
VulkanInputAssembler(std::vector< std::unique_ptr< VulkanVertexBufferLayout > > &&vertex_buffer_layouts, std::unique_ptr< VulkanIndexBufferLayout > &&index_buffer_layout, PrimitiveTopology primitive_topology=PrimitiveTopology::TriangleList)spark::render::vk::VulkanInputAssemblerexplicit
VulkanInputAssembler(const VulkanInputAssembler &other)=delete (defined in spark::render::vk::VulkanInputAssembler)spark::render::vk::VulkanInputAssembler
VulkanInputAssembler(VulkanInputAssembler &&other) noexcept=delete (defined in spark::render::vk::VulkanInputAssembler)spark::render::vk::VulkanInputAssembler
~IInputAssembler() noexcept=default (defined in spark::render::IInputAssembler)spark::render::IInputAssemblervirtual
~VulkanInputAssembler() override (defined in spark::render::vk::VulkanInputAssembler)spark::render::vk::VulkanInputAssembler