SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType >, including all inherited members.
descriptor_set_layout_type typedef (defined in spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType >) | spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType > | |
descriptorSet(unsigned int space) const override=0 | spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType > | pure virtual |
descriptorSets() const noexcept=0 | spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType > | pure virtual |
push_constants_layout_type typedef (defined in spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType >) | spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType > | |
pushConstants() const noexcept override=0 | spark::render::PipelineLayout< DescriptorSetLayoutType, PushConstantsLayoutType > | pure virtual |
~IPipelineLayout() noexcept=default (defined in spark::render::IPipelineLayout) | spark::render::IPipelineLayout | virtual |