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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::ISwapChain, including all inherited members.
| buffers() const noexcept=0 | spark::render::ISwapChain | pure virtual |
| image(unsigned int back_buffer) const =0 | spark::render::ISwapChain | pure virtual |
| images() const noexcept | spark::render::ISwapChain | inline |
| present(const IFrameBuffer &frame_buffer) const noexcept | spark::render::ISwapChain | inline |
| renderArea() const noexcept=0 | spark::render::ISwapChain | pure virtual |
| reset(Format surface_format, math::Vector2< unsigned int > render_area, unsigned int buffers) noexcept=0 | spark::render::ISwapChain | pure virtual |
| surfaceFormat() const noexcept=0 | spark::render::ISwapChain | pure virtual |
| surfaceFormats() const noexcept=0 | spark::render::ISwapChain | pure virtual |
| swapBackBuffer() const noexcept=0 | spark::render::ISwapChain | pure virtual |
| ~ISwapChain() noexcept=default (defined in spark::render::ISwapChain) | spark::render::ISwapChain | virtual |