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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::IResource< Handle >, including all inherited members.
| handle() const =0 | spark::render::IResource< Handle > | pure virtual |
| handle()=0 | spark::render::IResource< Handle > | protectedpure virtual |
| handle_type typedef (defined in spark::render::IResource< Handle >) | spark::render::IResource< Handle > | |
| ~IResource() noexcept=default (defined in spark::render::IResource< Handle >) | spark::render::IResource< Handle > | virtual |