SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::IResource< Handle > Member List

This is the complete list of members for spark::render::IResource< Handle >, including all inherited members.

handle() const =0spark::render::IResource< Handle >pure virtual
handle()=0spark::render::IResource< Handle >protectedpure virtual
handle_type typedef (defined in spark::render::IResource< Handle >)spark::render::IResource< Handle >
~IResource() noexcept=default (defined in spark::render::IResource< Handle >)spark::render::IResource< Handle >virtual