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SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::IRenderTarget, including all inherited members.
| blendState() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| clearBuffer() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| clearStencil() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| clearValues() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| format() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| isVolatile() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| location() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| name() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| type() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
| ~IRenderTarget() noexcept=default (defined in spark::render::IRenderTarget) | spark::render::IRenderTarget | virtual |