SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::IRenderTarget, including all inherited members.
blendState() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
clearBuffer() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
clearStencil() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
clearValues() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
format() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
isVolatile() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
location() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
name() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
type() const noexcept=0 | spark::render::IRenderTarget | pure virtual |
~IRenderTarget() noexcept=default (defined in spark::render::IRenderTarget) | spark::render::IRenderTarget | virtual |