SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::IGraphicsDevice Member List

This is the complete list of members for spark::render::IGraphicsDevice, including all inherited members.

bufferQueue() const noexcept=0spark::render::IGraphicsDevicepure virtual
computeQueue() const noexcept=0spark::render::IGraphicsDevicepure virtual
factory() const noexcept=0spark::render::IGraphicsDevicepure virtual
graphicsAdapter() const noexcept=0spark::render::IGraphicsDevicepure virtual
graphicsQueue() const noexcept=0spark::render::IGraphicsDevicepure virtual
maximumMultiSamplingLevel(Format format) const noexcept=0spark::render::IGraphicsDevicepure virtual
state() noexcept=0spark::render::IGraphicsDevicepure virtual
surface() const noexcept=0spark::render::IGraphicsDevicepure virtual
swapChain() const noexcept=0spark::render::IGraphicsDevicepure virtual
swapChain() noexcept=0spark::render::IGraphicsDevicepure virtual
ticksPerMillisecond() const noexcept=0spark::render::IGraphicsDevicepure virtual
transferQueue() const noexcept=0spark::render::IGraphicsDevicepure virtual
wait() const =0spark::render::IGraphicsDevicepure virtual
~IGraphicsDevice() noexcept=default (defined in spark::render::IGraphicsDevice)spark::render::IGraphicsDevicevirtual