SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::IDescriptorSet Member List

This is the complete list of members for spark::render::IDescriptorSet, including all inherited members.

attach(unsigned int binding, const IImage &image) constspark::render::IDescriptorSetinline
update(unsigned int binding, const IBuffer &buffer, unsigned int buffer_element=0, unsigned int elements=0, unsigned int first_descriptor=0) constspark::render::IDescriptorSetinline
update(unsigned int binding, const IImage &texture, unsigned int descriptor=0, unsigned int first_level=0, unsigned int levels=0, unsigned int first_layer=0, unsigned int layers=0) constspark::render::IDescriptorSetinline
update(unsigned int binding, const ISampler &sampler, unsigned int descriptor=0) constspark::render::IDescriptorSetinline
~IDescriptorSet() noexcept=default (defined in spark::render::IDescriptorSet)spark::render::IDescriptorSetvirtual