SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::IDescriptorSet, including all inherited members.
attach(unsigned int binding, const IImage &image) const | spark::render::IDescriptorSet | inline |
update(unsigned int binding, const IBuffer &buffer, unsigned int buffer_element=0, unsigned int elements=0, unsigned int first_descriptor=0) const | spark::render::IDescriptorSet | inline |
update(unsigned int binding, const IImage &texture, unsigned int descriptor=0, unsigned int first_level=0, unsigned int levels=0, unsigned int first_layer=0, unsigned int layers=0) const | spark::render::IDescriptorSet | inline |
update(unsigned int binding, const ISampler &sampler, unsigned int descriptor=0) const | spark::render::IDescriptorSet | inline |
~IDescriptorSet() noexcept=default (defined in spark::render::IDescriptorSet) | spark::render::IDescriptorSet | virtual |