SPARK  0.1.0
A general purpose game engine written in C++.
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spark::render::ICommandQueue Member List

This is the complete list of members for spark::render::ICommandQueue, including all inherited members.

bind() const noexcept=0spark::render::ICommandQueuepure virtual
createCommandBuffer(bool begin_recording=false, bool secondary=false) const noexceptspark::render::ICommandQueueinline
currentFence() const noexcept=0spark::render::ICommandQueuepure virtual
isBound() const noexcept=0spark::render::ICommandQueuepure virtual
priority() const noexcept=0spark::render::ICommandQueuepure virtual
release() const noexcept=0spark::render::ICommandQueuepure virtual
submit(std::shared_ptr< ICommandBuffer > command_buffer) const noexceptspark::render::ICommandQueueinline
submit(std::shared_ptr< const ICommandBuffer > command_buffer) const noexceptspark::render::ICommandQueueinline
submit(const std::vector< std::shared_ptr< const ICommandBuffer > > &command_buffers) const noexceptspark::render::ICommandQueueinline
submit(const std::vector< std::shared_ptr< ICommandBuffer > > &command_buffers) const noexceptspark::render::ICommandQueueinline
type() const noexcept=0spark::render::ICommandQueuepure virtual
waitFor(std::size_t fence) const noexcept=0spark::render::ICommandQueuepure virtual
~ICommandQueue() noexcept=default (defined in spark::render::ICommandQueue)spark::render::ICommandQueuevirtual