SPARK
0.1.0
A general purpose game engine written in C++.
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This is the complete list of members for spark::render::ICommandQueue, including all inherited members.
bind() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
createCommandBuffer(bool begin_recording=false, bool secondary=false) const noexcept | spark::render::ICommandQueue | inline |
currentFence() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
isBound() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
priority() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
release() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
submit(std::shared_ptr< ICommandBuffer > command_buffer) const noexcept | spark::render::ICommandQueue | inline |
submit(std::shared_ptr< const ICommandBuffer > command_buffer) const noexcept | spark::render::ICommandQueue | inline |
submit(const std::vector< std::shared_ptr< const ICommandBuffer > > &command_buffers) const noexcept | spark::render::ICommandQueue | inline |
submit(const std::vector< std::shared_ptr< ICommandBuffer > > &command_buffers) const noexcept | spark::render::ICommandQueue | inline |
type() const noexcept=0 | spark::render::ICommandQueue | pure virtual |
waitFor(std::size_t fence) const noexcept=0 | spark::render::ICommandQueue | pure virtual |
~ICommandQueue() noexcept=default (defined in spark::render::ICommandQueue) | spark::render::ICommandQueue | virtual |